Kingdom Inventions - The Reversible Path

A path can open possibilities, but only if there’s still room to change, once you’ve seen what’s on the other side.

It was a concept she admired. A way of thinking that invited boldness, encouraged action not through certainty, but through design. Decisions didn’t have to be perfect to be worth making. They could be tested, reversed, refined.

When used wisely, it opened space for invention. For risk that was thoughtful. For creativity that didn’t have to be permanent to be valuable.

She had seen it give birth to experiments that changed the Kingdom: small ideas made quickly, big ideas made possible. All because there was a chance to learn, to try again.

But she had also seen what happens when the promise of flexibility is hollow.
When the idea of reversibility was more symbol than structure.
A phrase used to justify speed when caution was called for. She had watched leaders call decisions “reversible” to avoid real debate, watched teams step forward, believing they could return, only to find the place they returned to had changed without them. Or worse, no longer welcomed their questions.

Because a path is only as true as the one who defines it. And even a path that promises flexibility can quietly become a dead end.

Raven hopped down and walked the threshold one more time, slowly this time. Thoughtfully.
She reached beneath her wing and pulled out a strip of bark, etched with one of her earliest maps, drawn on a day she didn’t know if she’d come back at all.

She tucked it just above the lintel.
Not a warning.
A reminder.
“A path can open possibilities,” she thought,
“but only if there is still room to change, once you’ve seen what’s on the other side.”
And with that, she flew on, toward the places still brave enough to reconsider themselves.

© 2025 Sarah Dooley. Story and images by the author. All rights reserved.

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The Owl

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The Battle of the Eagle and the Loon